Senior Combat Designer
Company: PlayStation Global
Location: Bend
Posted on: June 24, 2022
Job Description:
Sony Bend Studio, creator of Days Gone, Uncharted: Golden Abyss,
and Syphon Filter, is seeking outstanding talent to join our
passionate and creative family in crafting our next high-profile
AAA title.
We are seeking an experienced Senior Combat Designer to take part
in the design, implementation and overall execution of the game's
combat systems. The ideal candidate will contribute significantly
to the product's vision and development of a AAA product with a
specialized focus on leading, designing, maintaining, and balancing
the game's combat designs and player experience.
Responsibilities:
- Primary focus for this position will be to own our game's
ranged and melee combat designs to create a fun, challenging, and
engaging combat experience for players
- Work with our custom tools to implement and tune the game's
combat and related traversal experiences
- Prototype, build, and ultimately own the moment-to-moment
combat shooting and traversal experience
- Design, implement and extensively test combat systems for
weapons, gear, traversal, and player abilities
- Directly manage or work closely with a cross-discipline team to
successfully turn the game's combat vision into fun, "on the stick"
gameplay through prototyping and implementation
- Be a passionate leader and mentor within the combat group to
ensure our combat systems and features hit PlayStation's high
quality bar to provide a world class experience to our players
- Collaborate and communicate with the game's directors, leads,
and other team members from all disciplines during the product
development cycle
- Review and evaluate competitive products, identifying trends
and game system related areas to innovate in and best the
competition.
- Identify and help create techniques, structures and tools to
guide and encourage the evolution of game design within the studio,
and to improve quality and or efficiency Requirements/Education:
- Deep knowledge of both historical and current trends in AAA
combat design
- Understanding of the technical aspects of product development
and its relationships to game design
- Good error checking and debug skills to help identify problems
and bugs and ensure the assigned design implementation tasks are
always working
- Good reading, writing, and comprehension skills to have
complete understanding of complex process documents, design
documents, and written assignments.
- The ability to communicate effectively with individual team
members, or within a group setting and the ability to write short
reports and process documents when needed to explain implementation
processes, design ideas, or other issues
- Good time management skills with the ability to break down
assignments and prioritize them into workable tasks on a daily,
weekly, and project length basis
- Able to manage long-term projects, creating and following a
comprehensive schedule for the creation of complex assets such as
game levels, game play systems, etc.
- Able to complete tasks and assignments quickly and correctly
with limited iterative reworking
- Great positive attitude with the ability to be agile enough to
champion any direction change (common with new IP development)
- Good data management skills, with the ability to manage and
track large amounts of data as they go through the design pipeline,
with attention to naming conventions, directory structures, and
other defined processes
- Experience working with custom game development tools and
related commercial software
- At least 5+ years of experience in a game development
environment as a combat game designer on multiple AAA titles
Keywords: PlayStation Global, Bend , Senior Combat Designer, Other , Bend, Oregon
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