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Senior Combat Designer

Company: PlayStation Global
Location: Bend
Posted on: June 24, 2022

Job Description:

Sony Bend Studio, creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA title.
We are seeking an experienced Senior Combat Designer to take part in the design, implementation and overall execution of the game's combat systems. The ideal candidate will contribute significantly to the product's vision and development of a AAA product with a specialized focus on leading, designing, maintaining, and balancing the game's combat designs and player experience.
Responsibilities:

  • Primary focus for this position will be to own our game's ranged and melee combat designs to create a fun, challenging, and engaging combat experience for players
  • Work with our custom tools to implement and tune the game's combat and related traversal experiences
  • Prototype, build, and ultimately own the moment-to-moment combat shooting and traversal experience
  • Design, implement and extensively test combat systems for weapons, gear, traversal, and player abilities
  • Directly manage or work closely with a cross-discipline team to successfully turn the game's combat vision into fun, "on the stick" gameplay through prototyping and implementation
  • Be a passionate leader and mentor within the combat group to ensure our combat systems and features hit PlayStation's high quality bar to provide a world class experience to our players
  • Collaborate and communicate with the game's directors, leads, and other team members from all disciplines during the product development cycle
  • Review and evaluate competitive products, identifying trends and game system related areas to innovate in and best the competition.
  • Identify and help create techniques, structures and tools to guide and encourage the evolution of game design within the studio, and to improve quality and or efficiency Requirements/Education:
    • Deep knowledge of both historical and current trends in AAA combat design
    • Understanding of the technical aspects of product development and its relationships to game design
    • Good error checking and debug skills to help identify problems and bugs and ensure the assigned design implementation tasks are always working
    • Good reading, writing, and comprehension skills to have complete understanding of complex process documents, design documents, and written assignments.
    • The ability to communicate effectively with individual team members, or within a group setting and the ability to write short reports and process documents when needed to explain implementation processes, design ideas, or other issues
    • Good time management skills with the ability to break down assignments and prioritize them into workable tasks on a daily, weekly, and project length basis
    • Able to manage long-term projects, creating and following a comprehensive schedule for the creation of complex assets such as game levels, game play systems, etc.
    • Able to complete tasks and assignments quickly and correctly with limited iterative reworking
    • Great positive attitude with the ability to be agile enough to champion any direction change (common with new IP development)
    • Good data management skills, with the ability to manage and track large amounts of data as they go through the design pipeline, with attention to naming conventions, directory structures, and other defined processes
    • Experience working with custom game development tools and related commercial software
    • At least 5+ years of experience in a game development environment as a combat game designer on multiple AAA titles

Keywords: PlayStation Global, Bend , Senior Combat Designer, Other , Bend, Oregon

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