Senior Staff Technical Artist, Lighting
Company: PlayStation Global
Location: Bend
Posted on: June 24, 2022
Job Description:
***This position has the flexibility to be fully remote***
Senior Staff Technical Artist, Lighting
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden
Abyss, and Syphon Filter, is seeking outstanding talent to join our
passionate and creative family in crafting our next high-profile
AAA console title.
We are seeking a Senior Staff Technical Artist who will contribute
to the technical development of AAA products for game development.
The Senior Technical Artist will work with the Tech Art Lead to
identify and develop tools and workflow improvements that enable
the team to operate efficiently and with maximum flexibility.
Responsibilities:
- Contribute to the development of lighting tools and processes
that help achieve a product's visual style and encourage artistic
technical evolution within the studio. -
- Creates lighting setups, tools, shaders, and workflows as
needed to increase the lighting team's efficiency and work
quality.
- Develop efficient lighting solutions that fit within the
technical constraints of the game.
- Fix lighting bugs and implement root cause solutions.
- Follow creative direction to implement high quality lighting
that fits the visual style of our game.
- Keeps aware of industry trends and technical techniques,
evaluates competitive products, and determines areas we can improve
or innovate, communicates innovations in a convincing way, and
collaborates with the leadership team to develop plans for
implementation.
- Provides input on the technical methods to achieve the artistic
goals and vision. -
- -Serves as a technical resource for all phases of production
and other studio art needs. - This includes, but is not limited to
conducting general research, developing cutting-edge tools and
techniques, and testing new systems or tools. - Providing training,
transmitting industry related information, and conveying concerns
in a constructive way by providing solutions to those concerns.
Requirements:
- Highly proficient in Python. Some knowledge of Qt and C++ is a
plus.
- Highly proficient in the use of 3D software to light
environment and cinematic scenes.
- Excellent reading and comprehension skills to fully understand
complex process documents, design documents, and written
assignments. - The ability to communicate complex processes
effectively either individually with team members, or within group
settings. - The ability to write short reports and process
documents when needed in a clear and concise manner.
- Strong time management skills, with the ability to break down
tasks and assignments and prioritize them into workable pieces on a
daily, weekly, and project length basis. - Works independently and
conscientiously with minimal supervision. - Able to manage
long-term projects, creating and following a comprehensive schedule
for the creation of complex lighting scenes and shaders for game
assets and cinematics.
- Strong data management skills, with the ability to manage and
track large amounts of data as they go through the art pipeline
with attention to naming conventions, directory structures, and
other processes.
- Extensive portfolio with examples of current, hands-on work,
including lighting environments and characters in a variety of
situations. Demonstrating the use of lighting setups and a strong
understanding of the lighting pipeline. - Multiple examples of high
quality lit environments and cinematics.
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Keywords: PlayStation Global, Bend , Senior Staff Technical Artist, Lighting, IT / Software / Systems , Bend, Oregon
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